The Clock is a Golden Age comic book character who first appeared in Funny Pages #6, published in November 1936 by Centaur Publications. The character was created by writer and artist George Brenner. The Clock is considered one of the first masked crime-fighters in American comic book history, predating the debuts of more well-known characters like Superman and Batman.
The Clock, also known as Brian O’Brien, is a wealthy socialite and former district attorney who decides to fight crime after being exposed to rampant corruption within the legal system. He wears a suit and a mask to conceal his identity and uses his intelligence, detective skills, and hand-to-hand combat abilities to bring criminals to justice.
Funny Pages was an anthology series that featured various adventure, humor, and superhero stories. The Clock appeared in several issues of Funny Pages and later transitioned to another Centaur anthology series called Funny Picture Stories.
The character eventually moved to Quality Comics, where he appeared in titles such as Crack Comics and Feature Funnies. The Clock’s adventures continued throughout the 1940s until the character’s popularity waned.
Despite not being as well-known as other Golden Age superheroes, The Clock remains an important figure in comic book history due to his status as one of the first costumed crime-fighters, serving as a precursor to the many iconic superheroes that would follow in the years to come.
Whispers of The Clock’s existence had circulated since the dawn of the superhero era, but none could confirm his true origins or purpose. His presence seemed to be inextricably linked to time itself, and countless clocks and timepieces surrounded him, perpetually ticking away as if counting down to some pivotal moment.
The Clock’s power was immense, yet he wielded it subtly, making his influence felt without ever taking center stage. This enigmatic figure appeared to be orchestrating a grand plan, one that could alter the course of history and the fate of humanity. Despite his elusive nature, his machinations seemed to serve a greater purpose, though the specifics remained a mystery even to those who had encountered him.
Those who crossed paths with The Clock were left in awe, their perceptions forever changed by their brief encounters. Some perceived him as a guardian, a watchful protector who ensured that justice prevailed. Others, however, viewed him with trepidation, fearful of the unknown implications of his interventions.
Regardless of the varying perspectives, one thing was certain: The Clock’s presence was both inescapable and enigmatic. As he moved through the world, influencing events from behind the veil of secrecy, The Clock continued to be a pivotal figure in the complex tapestry of heroes and villains. In the end, his true intentions and the extent of his influence remained a tantalizing mystery, forever on the cusp of revelation, yet always just out of reach.
Time Manipulation, Stealth – Control time, subtly influence events, maintain secrecy.
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